TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) was downgraded by analysts at BMO Capital Markets from a “market perform” rating to an “underperform” rating in a research note issued to investors on Tuesday, The Fly reports.
A number of other research analysts have also commented on TTWO. Buckingham Research reissued a “buy” rating and set a $130.00 price objective on shares of TAKE-TWO INTERACTIVE SOFTWARE in a report on Tuesday, December 18th. Stephens initiated coverage on TAKE-TWO INTERACTIVE SOFTWARE in a report on Thursday, January 10th. They set an “overweight” rating and a $138.00 price objective on the stock. Wedbush lowered their price objective on TAKE-TWO INTERACTIVE SOFTWARE from $150.00 to $119.00 and set an “outperform” rating on the stock in a report on Wednesday, January 30th. Zacks Investment Research raised TAKE-TWO INTERACTIVE SOFTWARE from a “hold” rating to a “strong-buy” rating and set a $118.00 price objective on the stock in a report on Tuesday, January 29th. Finally, Barclays set a $144.00 price objective on TAKE-TWO INTERACTIVE SOFTWARE and gave the company a “buy” rating in a report on Thursday, November 8th. One investment analyst has rated the stock with a sell rating, three have given a hold rating, seventeen have given a buy rating and one has assigned a strong buy rating to the company’s stock. TAKE-TWO INTERACTIVE SOFTWARE presently has a consensus rating of “Buy” and a consensus target price of $136.90.
TTWO opened at $93.44 on Tuesday. TAKE-TWO INTERACTIVE SOFTWARE has a fifty-two week low of $91.49 and a fifty-two week high of $139.91. The stock has a market cap of $10.99 billion, a PE ratio of 53.39, a PEG ratio of 1.65 and a beta of 1.07.
TAKE-TWO INTERACTIVE SOFTWARE (NASDAQ:TTWO) last posted its quarterly earnings results on Wednesday, February 6th. The company reported $3.19 earnings per share for the quarter, topping the Zacks’ consensus estimate of $2.02 by $1.17. TAKE-TWO INTERACTIVE SOFTWARE had a return on equity of 28.92% and a net margin of 14.26%. The company had revenue of $1.57 billion during the quarter, compared to the consensus estimate of $1.50 billion. During the same period last year, the business earned $1.12 EPS. The business’s quarterly revenue was up 139.9% on a year-over-year basis. As a group, equities research analysts anticipate that TAKE-TWO INTERACTIVE SOFTWARE will post 3.37 earnings per share for the current fiscal year.
Institutional investors and hedge funds have recently added to or reduced their stakes in the business. Prudential Financial Inc. grew its holdings in TAKE-TWO INTERACTIVE SOFTWARE by 20.4% in the 3rd quarter. Prudential Financial Inc. now owns 77,314 shares of the company’s stock valued at $7,904,000 after buying an additional 13,080 shares during the last quarter. Virtu Financial LLC acquired a new stake in TAKE-TWO INTERACTIVE SOFTWARE in the 4th quarter valued at approximately $3,436,000. Strs Ohio grew its holdings in TAKE-TWO INTERACTIVE SOFTWARE by 9.1% in the 3rd quarter. Strs Ohio now owns 14,400 shares of the company’s stock valued at $649,000 after buying an additional 1,200 shares during the last quarter. Advisors Asset Management Inc. grew its holdings in TAKE-TWO INTERACTIVE SOFTWARE by 553.4% in the 2nd quarter. Advisors Asset Management Inc. now owns 24,059 shares of the company’s stock valued at $626,000 after buying an additional 20,377 shares during the last quarter. Finally, White Elm Capital LLC acquired a new stake in TAKE-TWO INTERACTIVE SOFTWARE in the 2nd quarter valued at approximately $4,498,000. 92.80% of the stock is currently owned by hedge funds and other institutional investors.
About TAKE-TWO INTERACTIVE SOFTWARE
Take-Two Interactive Software, Inc develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels, as well as under Private Division and Social Point labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; and offers downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
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