GameStop (NYSE:GME) updated its FY 2019 earnings guidance on Tuesday. The company provided earnings per share guidance of $1.15-1.30 for the period, compared to the Thomson Reuters consensus earnings per share estimate of $1.48.
GME traded up $0.33 during mid-day trading on Tuesday, reaching $5.09. 14,031,907 shares of the stock were exchanged, compared to its average volume of 5,426,959. GameStop has a 1 year low of $3.15 and a 1 year high of $17.04. The company has a debt-to-equity ratio of 0.79, a quick ratio of 0.59 and a current ratio of 1.48. The stock has a market capitalization of $440.78 million, a PE ratio of 2.38 and a beta of 0.36. The company has a 50 day moving average price of $3.82 and a two-hundred day moving average price of $7.13.
Several analysts have weighed in on GME shares. Loop Capital lowered their price objective on GameStop to $4.00 and set a hold rating for the company in a research report on Tuesday, September 3rd. ValuEngine downgraded shares of GameStop from a sell rating to a strong sell rating in a research note on Wednesday, September 4th. Wedbush set a $9.00 price target on shares of GameStop and gave the company a buy rating in a report on Friday. Benchmark reissued a sell rating and set a $5.00 price target (down previously from $9.00) on shares of GameStop in a research report on Wednesday, June 5th. Finally, Ascendiant Capital Markets lowered shares of GameStop from a buy rating to a hold rating and set a $4.00 price target on the stock. in a report on Wednesday, June 5th. Five investment analysts have rated the stock with a sell rating, five have assigned a hold rating and one has assigned a buy rating to the company’s stock. The company currently has a consensus rating of Hold and a consensus target price of $8.65.
GameStop Company Profile
GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.
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