Super League Enterprise, Inc. (NASDAQ:SLE – Get Free Report) was the recipient of a significant drop in short interest in March. As of March 13th, there was short interest totaling 54,561 shares, a drop of 15.7% from the February 26th total of 64,737 shares. Based on an average daily trading volume, of 17,410 shares, the short-interest ratio is presently 3.1 days. Currently, 6.6% of the company’s stock are sold short.
Wall Street Analyst Weigh In
Separately, Weiss Ratings reissued a “sell (e+)” rating on shares of Super League Enterprise in a research report on Thursday, January 22nd. One equities research analyst has rated the stock with a Buy rating and one has issued a Sell rating to the company’s stock. According to data from MarketBeat.com, the stock currently has an average rating of “Hold”.
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Institutional Inflows and Outflows
Super League Enterprise Price Performance
SLE stock opened at $3.70 on Monday. The firm has a market capitalization of $3.11 million, a PE ratio of -0.02 and a beta of 1.90. Super League Enterprise has a twelve month low of $3.25 and a twelve month high of $196.80. The stock’s 50 day moving average is $4.76 and its 200-day moving average is $16.84.
Super League Enterprise (NASDAQ:SLE – Get Free Report) last released its quarterly earnings results on Friday, March 27th. The company reported ($9.44) EPS for the quarter, missing analysts’ consensus estimates of ($3.12) by ($6.32). The company had revenue of $3.20 million during the quarter, compared to analyst estimates of $3.71 million. On average, equities research analysts anticipate that Super League Enterprise will post -2.16 earnings per share for the current fiscal year.
Super League Enterprise Company Profile
Super League Enterprise, Inc creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology.
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